1 of 3 shot break downs of the new VFX Reel running in Unreal. 1. Shattering Columns. (complex shatter sim from Houdini, in unreal 2. Smashing teapots and cups 3. Breaking window and glass shards 4. Sucking wind effects Bits and bobs, including chairs (exported GPU based Houdini Effect) 5. Shop, cabinets, lamps, lights, crystals items […]
Jim’s first model kit will require a 3d printer, about 9 hours of printing and hand assembly. You’ll provide the lamp/light part of it. This is half of a D20 dice, commonly used in D&D and other RPG’s. Jim originally built this to put together with a 3dDoodler pen, but it could be glued together with other […]
I’m an artist and story teller working in Video Games and Training for the past 19 years. I have also dabbled in product design and robotics over the last 3 years. I’ve been wanting to make things in 3d since I saw my first chrome sphere on a checkered plane. The first program I ever […]
Mondays through Fridays 1pm Eastern and Beyond Stop By and Sign Up To get notification of when he goes live on his Twitch Stream. On Futurism Friday, You’ll be able to chat with Jim as he talks about what he’s learned this week, while he Models something for our #IndieGame. Also stay tuned, for a daily […]
Finishing up The Space Station Sky Box Working out Collision, Modularity, and Shader tweeks. A Little Update Posed for 3d printing. Metalized and Non metalized Looks. A quick paint over for the robotics/biomimetics. It will be on the Gear VR, and available to other platforms after it’s Beta. The white board is chock full […]
I finally took some video of my VR experience from this year’s Surfaces2016 art event #vr #AndroidTea #bjd #unreal #indiegame #virtualgallery #3dprintedporcelain @shapeways @sculpteo A video posted by Jim J. Inziello (@jimzello) on May 24, 2016 at 10:56am PDT 3dprinting + VR = A Community Of Young Makers Android High Tea: Oculus Rift and […]
I’ll be posting Game Dev Oriented stuff here. This is a little painting I did while working on the Force Unleashed for the DS.
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